As you may already know 3d modeling is a way to bring your models to life. Although if you would like to animate your own character you would have to go through a process known as rigging and animating. Rigging your 3d models allows them to form bone structure and ligaments, which in turn makes the models able to move like a real person. As fun as rigging sounds its really hard work , you have to create a biped using the creation tools (under the settings wheel). Make the biped uniform to scale with your model, make sure you make the biped correspond to the gender of your model. Male to male, and female to female. After making your biped and having it uniform scale to your model, and make sure that everything is in line with the specific parts of your model. What I mean is that your arms are in place and you can't see any of the biped anywhere on the model. Next you want to go to the modify tab and scroll to physique , there you can select the biped. After that go back to your modify tab under physique right click on the envelopes tab, make sure that all of your ligaments are matching . Now under envelopes you would want to make sure that everything is no overlap. You can make sure of this by clicking the overlap tab under the envelope modifier. You should see red array of dots if the dots are green then the overlap is semi affected. However if the overlap is red that would show what is affected. And lastly if the overlap is dark red than everything the red touches will be affected. To fix this you need to use the parent, child, and radial scales to increase or decrease the overlap. If you adjust the numbers right you should be able to start moving around your character. Essentially it should move like a doll. In conclusion Rigging and Animation are a way of bringing your models to life but you must go through the rigging process in order to animate your character.
Rigging video explains everything in rigging: www.youtube.com/watch?v=WKZFMXHWxGk Summarize
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